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Or others who got to be the richest player just driving their truck transporting items for other players.
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I know of players that spent the entire life of a server as a merchant, having a central plot of land and developing it as a trade station - buying low and selling high. In order to be able to run Eco at a minimum standard for the game, you will need a CPU ranked better than Intel Dual-Core 2.4 GHz or AMD Dual-Core Athlon 2.5 GHz, more than 2 GB RAM, a GPU that is better ranked than NVIDIA GeForce GT 440 or AMD Radeon HD 5850 or Intel HD Graphics 4000 with 512 MB, while the PC system is running on Windows 7, 64. You can work together with other players through the government and. Every action affects the environment which is consisting of thousands of animals and plants. You can collaborate with other players to build a civilisation. This creates the need for the various professions which comes with the game, but also ones you only will see in a working economy/government interaction, which emerges as a need by playing together. Eco is a first-person survival game in which players harvest from the environment to craft their own creations. These, and many other aspects of the 'worldbuilding' that will happen when the server progresses naturally, leads to many different tasks actually being needed. A completely player created and driven economy is a vastly more interesting system than a static NPC one most games use. When 9.0 hits in a few weeks it will really distinguish itself from any building and survival game that I know of.Īlso: "It's the economy, stupid".
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I would add that the government system on top of that solid foundation really makes the game stand out from other in the genre. It is harder to min-max your 9x9 dirthovel in ECO. Housing and factories have tier requirements for machines to work in ECO - which always for me was something Minecraft lacked. This is a really good point in comparison with Minecraft.
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